The only option I’ve disabled is V-Sync, for obvious reasons. For the sake of simplicity, I’ve used the graphic presets as they are without any modifications. The game client was updated to the latest version available.
Operating System: Windows 10 Pro 64-bit Anniversary Edition Graphics Card: ASUS Strix GTX 1050 Ti, GTX 1060, GTX 1070 & GTX 1080 The difference between Low and Ultra presets is huge. Shadows are also disabled completely for characters and other objects. The lack of antialiasing makes jagged edges stand out too much, and the entire image looks over-sharpened. Wildlands loses all its visual attractiveness on the Low preset. In addition to the default presets, the player has access to the following technical graphics settings: You can choose between Low, Medium, High, Very High, and Ultra settings. Ghost Recon Wildlands puts five graphics presets at your fingertips. The accurate representation of the beautiful Bolivian landscape and weather really helps bring the game to life. The digital version of Bolivia featured in Wildlands was created using the same AnvilNext 2.0 game engine as For Honor, which we’ve covered in another graphics performance guide, and it looks absolutely stunning. If there is one thing Ubisoft’s developers have shown us in the past, it’s that they’re experts at replicating real-life places in video games. It’s time to put ROG’s Pascal graphics cards to the test to see how well they run what may be one of Ubisoft’s most demanding titles yet. So, common sense tells us we’re probably going to need some serious firepower to run the game smoothly. Ubisoft has gone so far as saying Wildlands is its biggest open world yet.
You’re free to explore the map and progress as you please. Unlike previous Ghost Recon titles, there is no linear story progression. What really makes Ghost Recon Wildlands special is the open-world environment. Your mission is simple: infiltrate Bolivia, take down the uprising Santa Blanca drug cartel, and sever their ties with the corrupted government. Here’s what he's learned about how the game performs:Īre you ready to venture into the narco world? Then you’d better brush up on your Spanish, because Ghost Recon Wildlands is sending you and your fellow ghosts to one of the largest cocaine-producing countries on the planet.
I don't think that's going to happen in the future.ROG forum guru Chino has been playing Ghost Recon Wildlands on his collection of ROG Strix graphics cards. CDPR's next game will not have the same issue I guarantee you, since now they know what they are developing for. When consoles did come out, they had to tone down the visuals. And yes, the whole WatchDogs and Division issue is because they showed footage BEFORE consoles really came out. That's the only context in which it makes sense.Įven then the word 'downgrade' is thrown around way too much, often without any satisfactory Ubisoft makes really good looking games in general. So generally the argument is "Why not give us the options to scale these features up so we can choose?". The term makes sense on the PC version though, because there you have a range of hardware to scale things up. 'Downgrade' is something that doesn't really apply to consoles. Still an iffy comparison, but you get the point) Remember they aren't a first party exclusive developer, so they aren't going to get the same results as say, Horizon or something (because that's open world too. I'm happy they actually showed the console version, that's them being honest. They're just getting it to run on the PS4.
In the end, I would rather developers aim high, even if it turns out their ambitions can't be fully realized, than for developers to aim low from the beginning and achieve every bit of the mediocrity they were targeting.Īs for The Division, you cannot compare PC version from 2013 to the 2015 PS4 demo and say they downgraded it. I understand that a lot of things can change in the course of developing a game. Personally, I'm fine with either approach. Whether that is a good or bad thing on balance is a matter of opinion.
The downside to that for us gamers is that we don't get to see footage of the games we are excited about until much later. The way around that kind of disappointment is to not show games off until later in development. It's not like devs CHOOSE to downgrade their games just for the hell of it. Sure, it's a little disappointing when they can't achieve what they originally were aiming for, but there are reasons for that. Same for Watch Dogs.īut you know what? Far Cry 3 was still one of the best looking games I played on my PC around that time. Starchild 2428d completely agree that Far Cry 3 experienced a downgrade.